﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;

namespace _3DSensor
{
    /// <summary>
    /// Interaction logic for Window1.xaml
    /// </summary>
    public partial class PaintGestureAppWindow : Window
    {
        public PaintGestureAppWindow()
        {
            InitializeComponent();
            double screenwidth = System.Windows.SystemParameters.PrimaryScreenWidth;
            double screenHeight = System.Windows.SystemParameters.PrimaryScreenHeight;
            this.Left = screenwidth - this.Width;
            this.Top = 0;// screenHeight / 2 - this.Height / 2;
        }
    }
}
